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Designing a graphics processing unit accelerated petaflop capable lattice Boltzmann solver: Read aligned data layouts and asynchronous communication

机译:设计图形处理单元,支持petaflop的加速格子Boltzmann解算器:读取对齐的数据布局和异步通信

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摘要

The lattice Boltzmann method is a well-established numerical approach for complex fluid flow simulations. Recently, general-purpose graphics processing units (GPUs) have become available as high-performance computing resources at large scale. We report on designing and implementing a lattice Boltzmann solver for multi-GPU systems that achieves 1.79 PFLOPS performance on 16,384 GPUs. To achieve this performance, we introduce a GPU compatible version of the so-called bundle data layout and eliminate the halo sites in order to improve data access alignment. Furthermore, we make use of the possibility to overlap data transfer between the host central processing unit and the device GPU with computing on the GPU. As a benchmark case, we simulate flow in porous media and measure both strong and weak scaling performance with the emphasis being on large-scale simulations using realistic input data.
机译:格子玻尔兹曼方法是用于复杂流体流动模拟的公认的数值方法。近年来,通用图形处理单元(GPU)已成为大规模的高性能计算资源。我们报告了为多GPU系统设计和实现格子Boltzmann解算器的过程,该解算器可在16,384个GPU上实现1.79 PFLOPS性能。为了实现这一性能,我们引入了所谓的捆绑数据布局的GPU兼容版本,并消除了光环位置,以改善数据访问对齐。此外,我们利用在GPU上进行计算来重叠主机中央处理单元和设备GPU之间的数据传输的可能性。作为基准案例,我们模拟多孔介质中的流动,并测量强和弱缩放性能,重点是使用实际输入数据进行大规模模拟。

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